Replace 'reinterpret_cast' with 'static_cast'

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Dr. Dystopia committed 2024-11-08 07:26:47 +01:00
1 parent 53ede795a2
commit 6d44afc7dd
26 files changed
+31 -36

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@@ -79,7 +79,7 @@ std::vector<BBoxType> D3DBoundingBox::Read(u32 index, u32 length)
HRESULT hr = D3D::context->Map(m_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
if (SUCCEEDED(hr))
{
std::memcpy(values.data(), reinterpret_cast<const u8*>(map.pData) + sizeof(BBoxType) * index,
std::memcpy(values.data(), static_cast<const u8*>(map.pData) + sizeof(BBoxType) * index,
sizeof(BBoxType) * length);
D3D::context->Unmap(m_staging_buffer.Get(), 0);