Add a stubbed GCAdapter namespace.

This cleans up a bunch of #ifdef checks in places.
This commit is contained in:
Ryan Houdek committed 2016-01-06 00:57:08 -06:00
1 parent af6a5ddafe
commit 6e503bebc4
8 files changed
+38 -33

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@@ -21,9 +21,7 @@ GCPadStatus CSIDevice_GCAdapter::GetPadStatus()
GCPadStatus PadStatus;
memset(&PadStatus, 0, sizeof(PadStatus));
#if defined(__LIBUSB__) || defined (_WIN32)
GCAdapter::Input(ISIDevice::m_iDeviceNumber, &PadStatus);
#endif
HandleMoviePadStatus(&PadStatus);
@@ -38,11 +36,9 @@ int CSIDevice_GCAdapter::RunBuffer(u8* _pBuffer, int _iLength)
// Read the command
EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[3]);
#if defined(__LIBUSB__) || defined (_WIN32)
// get the correct pad number that should rumble locally when using netplay
const u8 numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
if (!GCAdapter::DeviceConnected(numPAD))
#endif
{
reinterpret_cast<u32*>(_pBuffer)[0] = SI_NONE;
return 4;
@@ -122,7 +118,6 @@ void CSIDevice_GCAdapter::SendCommand(u32 _Cmd, u8 _Poll)
case CMD_WRITE:
{
#if defined(__LIBUSB__) || defined (_WIN32)
unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
unsigned int uStrength = command.Parameter2;
@@ -136,7 +131,6 @@ void CSIDevice_GCAdapter::SendCommand(u32 _Cmd, u8 _Poll)
else
GCAdapter::Output(numPAD, 0);
}
#endif
if (!_Poll)
{
m_Mode = command.Parameter2;