Merge pull request #9910 from Tilka/postprocess
PostProcessing: fix shader compilation failures
This commit is contained in:
2 files changed
+3
-1
No files matched your search
@@ -53,7 +53,7 @@ void main()
|
||||
float offsetAdd;
|
||||
|
||||
// layer0 = left eye, layer1 = right eye
|
||||
if (layer == 1)
|
||||
if (src_layer == 1)
|
||||
{
|
||||
offsetAdd = stereoOffset;
|
||||
}
|
||||
|
||||
@@ -400,6 +400,8 @@ void PostProcessing::RecompileShader()
|
||||
m_pixel_shader.reset();
|
||||
if (!CompilePixelShader())
|
||||
return;
|
||||
if (!CompileVertexShader())
|
||||
return;
|
||||
|
||||
CompilePipeline();
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user