Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245. I considered making a change to DolphinQt instead of the core, but then additional effort would've been required to add the same fix to the Android GUI once we start using the new config system there.
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@@ -12,6 +12,7 @@
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace Config
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{
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@@ -97,7 +98,8 @@ const Info<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}
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const Info<bool> MAIN_RAM_OVERRIDE_ENABLE{{System::Main, "Core", "RAMOverrideEnable"}, false};
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const Info<u32> MAIN_MEM1_SIZE{{System::Main, "Core", "MEM1Size"}, Memory::MEM1_SIZE_RETAIL};
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const Info<u32> MAIN_MEM2_SIZE{{System::Main, "Core", "MEM2Size"}, Memory::MEM2_SIZE_RETAIL};
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const Info<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"}, ""};
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const Info<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"},
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VideoBackendBase::GetDefaultBackendName()};
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const Info<std::string> MAIN_GPU_DETERMINISM_MODE{{System::Main, "Core", "GPUDeterminismMode"},
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"auto"};
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const Info<std::string> MAIN_PERF_MAP_DIR{{System::Main, "Core", "PerfMapDir"}, ""};
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