D3D12: Implement XFB encoding/decoding (support Real XFB)

This commit is contained in:
Stenzek
2016-05-08 23:18:51 +10:00
parent 3372bfa6ab
commit 6f3573dda8
15 changed files with 342 additions and 164 deletions
@@ -67,7 +67,6 @@
<ClCompile Include="ShaderCache.cpp" />
<ClCompile Include="ShaderConstantsManager.cpp" />
<ClCompile Include="StaticShaderCache.cpp" />
<ClCompile Include="Television.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="XFBEncoder.cpp" />
@@ -91,7 +90,6 @@
<ClInclude Include="ShaderCache.h" />
<ClInclude Include="ShaderConstantsManager.h" />
<ClInclude Include="StaticShaderCache.h" />
<ClInclude Include="Television.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureEncoder.h" />
<ClInclude Include="VertexManager.h" />