D3D12: Implement XFB encoding/decoding (support Real XFB)
This commit is contained in:
@@ -67,7 +67,6 @@
|
||||
<ClCompile Include="ShaderCache.cpp" />
|
||||
<ClCompile Include="ShaderConstantsManager.cpp" />
|
||||
<ClCompile Include="StaticShaderCache.cpp" />
|
||||
<ClCompile Include="Television.cpp" />
|
||||
<ClCompile Include="TextureCache.cpp" />
|
||||
<ClCompile Include="VertexManager.cpp" />
|
||||
<ClCompile Include="XFBEncoder.cpp" />
|
||||
@@ -91,7 +90,6 @@
|
||||
<ClInclude Include="ShaderCache.h" />
|
||||
<ClInclude Include="ShaderConstantsManager.h" />
|
||||
<ClInclude Include="StaticShaderCache.h" />
|
||||
<ClInclude Include="Television.h" />
|
||||
<ClInclude Include="TextureCache.h" />
|
||||
<ClInclude Include="TextureEncoder.h" />
|
||||
<ClInclude Include="VertexManager.h" />
|
||||
|
||||
Reference in New Issue
Block a user