D3D12: Implement XFB encoding/decoding (support Real XFB)

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Stenzek committed 2016-05-08 23:18:51 +10:00
1 parent 3372bfa6ab
commit 6f3573dda8
15 files changed
+342 -164

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@@ -22,7 +22,11 @@ extern StateCache gx_state_cache;
namespace D3D
{
unsigned int AlignValue(unsigned int value, unsigned int alignment);
constexpr unsigned int AlignValue(unsigned int value, unsigned int alignment)
{
return (value + (alignment - 1)) & ~(alignment - 1);
}
void ResourceBarrier(ID3D12GraphicsCommandList* command_list, ID3D12Resource* resource, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after, UINT subresource);
// Font creation flags