JIT64: try enabling dcbz again
This time, check the address carefully beforehand, since apparently some games do horrible things like running it on non-RAM addresses, or at the very least virtual addresses.
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@@ -126,6 +126,7 @@ u8* GetPointer(const u32 _Address);
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void DMA_LCToMemory(const u32 _iMemAddr, const u32 _iCacheAddr, const u32 _iNumBlocks);
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void DMA_MemoryToLC(const u32 _iCacheAddr, const u32 _iMemAddr, const u32 _iNumBlocks);
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void Memset(const u32 _Address, const u8 _Data, const u32 _iLength);
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void ClearCacheLine(const u32 _Address); // Zeroes 32 bytes; address should be 32-byte-aligned
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// TLB functions
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void SDRUpdated();
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