Woops, better not forget the ing
This commit is contained in:
@@ -961,7 +961,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||||||
|
|
||||||
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
|
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
|
||||||
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||||
bool useDualSource = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind;
|
bool useDualSource = useDstAlpha && g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding;
|
||||||
|
|
||||||
if (changes & 1)
|
if (changes & 1)
|
||||||
// blend enable change
|
// blend enable change
|
||||||
|
|||||||
@@ -178,7 +178,7 @@ void VertexManager::vFlush()
|
|||||||
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||||
|
|
||||||
// Makes sure we can actually do Dual source blending
|
// Makes sure we can actually do Dual source blending
|
||||||
bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind;
|
bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding;
|
||||||
|
|
||||||
// finally bind
|
// finally bind
|
||||||
FRAGMENTSHADER* ps;
|
FRAGMENTSHADER* ps;
|
||||||
|
|||||||
Reference in New Issue
Block a user