VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available

Co-authored-by: Jordan Woyak <[email protected]>
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iwubcodeandJordan Woyak committed 2025-06-06 23:03:02 -05:00
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commit 70abcb2030
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@@ -13,6 +13,8 @@ add_library(videocommon
Assets/CustomAssetLibrary.h
Assets/CustomAssetLoader.cpp
Assets/CustomAssetLoader.h
Assets/CustomResourceManager.cpp
Assets/CustomResourceManager.h
Assets/CustomTextureData.cpp
Assets/CustomTextureData.h
Assets/DirectFilesystemAssetLibrary.cpp