set blending if dual source might be triggered
This commit is contained in:
1 parent
a87fd89fce
commit
714ff50fdf
3 files changed
+12
-8
No files matched your search
@@ -311,12 +311,10 @@ void VertexManager::vFlush()
|
||||
{
|
||||
// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
|
||||
// the same pass as regular rendering.
|
||||
g_renderer->SetBlendMode(true);
|
||||
ps = PixelShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_renderer->SetBlendMode(true);
|
||||
ps = PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user