Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
1 parent
a03f39ac36
commit
72d8c3344b
30 files changed
+591
-474
No files matched your search
@@ -24,7 +24,7 @@
|
||||
// ==============================================================================
|
||||
// Direct
|
||||
// ==============================================================================
|
||||
void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
|
||||
void LOADERDECL PosMtx_ReadDirect_UByte(const void* _p)
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
int index = DataReadU8() & 0x3f;
|
||||
@@ -33,7 +33,7 @@ void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
|
||||
}
|
||||
|
||||
int s_texmtxread = 0, s_texmtxwrite = 0;
|
||||
void LOADERDECL TexMtx_ReadDirect_UByte(void* _p)
|
||||
void LOADERDECL TexMtx_ReadDirect_UByte(const void* _p)
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
int index = DataReadU8() & 0x3f;
|
||||
|
||||
Reference in new issue
Block a user