Include system headers using "#include <file.h>", so GCC will not issue warnings about them.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Maarten ter Huurne
2008-08-26 23:32:54 +00:00
parent 60a5a592f9
commit 734586a0ab
27 changed files with 84 additions and 81 deletions
@@ -20,7 +20,7 @@
#include <mmsystem.h>
#include <dsound.h>
#include "dsoundstream.h"
#include "DSoundStream.h"
namespace DSound
{
@@ -20,7 +20,7 @@
#include <mmsystem.h>
#include <dsound.h>
#include "dsoundstream.h"
#include "DSoundStream.h"
namespace DSound
{
+1 -1
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@@ -43,7 +43,7 @@ DInput dinput;
#else
#include "SDL.h"
#include <SDL.h>
SDL_Joystick *joy;
int numaxes = 0;
int numbuttons = 0;
@@ -3,7 +3,7 @@
#include "Common.h"
#include "D3DBase.h"
#include "D3Dtexture.h"
#include "D3DTexture.h"
#include "Render.h"
@@ -84,7 +84,7 @@ inline float ReadBuffer32F()
#include "VertexLoader_Position.h"
#include "VertexLoader_Normal.h"
#include "VertexLoader_Color.h"
#include "VertexLoader_textCoord.h"
#include "VertexLoader_TextCoord.h"
VertexLoader g_VertexLoaders[8];
TVtxDesc VertexLoader::m_VtxDesc;
@@ -1,5 +1,4 @@
#include "shlobj.h"
#include <shlobj.h>
#include <xstring>
#include <string>
#include "ShellUtil.h"
+2 -2
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@@ -15,10 +15,10 @@
#include "VertexHandler.h"
#include "TransformEngine.h"
#include "DlgSettings.h"
#include "D3DPostProcess.h"
#include "D3DPostprocess.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "W32Util/misc.h"
#include "W32Util/Misc.h"
#include "EmuWindow.h"
#include "Utils.h"
+2 -2
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@@ -2,10 +2,10 @@
#define MAIN_H
#include "PluginSpecs_Video.h"
#include "render.h"
#include "Render.h"
extern SVideoInitialize g_VideoInitialize;
void DebugLog(const char* _fmt, ...);
#endif
#endif
@@ -19,7 +19,7 @@
#include "IniFile.h"
#if defined(_WIN32)
#include "svnrev.h"
#include "OS\Win32.h"
#include "OS/Win32.h"
#endif
#include "GLInit.h"
@@ -27,7 +27,7 @@
#define USE_SDL 0
#endif
#if USE_SDL
#include "SDL.h"
#include <SDL.h>
#endif
// Handles OpenGL and the window
+4 -4
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@@ -28,10 +28,10 @@
#define GLEW_STATIC
#include "GLew/glew.h"
#include "GLew/wglew.h"
#include "GLew/gl.h"
#include "GLew/glext.h"
#include <GLew/glew.h>
#include <GLew/wglew.h>
#include <GLew/gl.h>
#include <GLew/glext.h>
#else // linux basic definitions
@@ -34,7 +34,7 @@
#include "XFB.h"
#ifdef _WIN32
#include "OS\Win32.h"
#include "OS/Win32.h"
#else
#endif
+8 -3
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@@ -18,11 +18,11 @@
#include "Globals.h"
#ifdef _WIN32
#include "OS\Win32.h"
#include "OS/Win32.h"
#endif
#if defined(__APPLE__)
#include "SDL.h"
#include <SDL.h>
#endif
#include "GUI/ConfigDlg.h"
@@ -96,7 +96,12 @@ void DllConfig(HWND _hParent)
}
if(!resFound)
//and add the res
{␍ resos[i] = strBuffer;␍ i++;␍ frame.AddFSReso(szBuffer); ␍ frame.AddWindowReso(szBuffer);␍ }
{
resos[i] = strBuffer;
i++;
frame.AddFSReso(szBuffer);
frame.AddWindowReso(szBuffer);
}
ZeroMemory(&dmi, sizeof(dmi));
}
frame.ShowModal();
+1 -1
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@@ -51,7 +51,7 @@
#include <vector>
#include <stdio.h>
#include <time.h>
#include "SDL.h"
#include <SDL.h>
#ifdef _WIN32
#define SLEEP(x) Sleep(x)