Remove wait_for_completion parameter from Renderer::SaveScreenshot

This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
This commit is contained in:
JosJuice committed 2020-08-06 21:57:12 +02:00
1 parent 25ebc3c07c
commit 7385e9129c
4 files changed
+11 -21

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@@ -112,8 +112,8 @@ void SetState(State state);
State GetState();
void WaitUntilDoneBooting();
void SaveScreenShot(bool wait_for_completion = false);
void SaveScreenShot(std::string_view name, bool wait_for_completion = false);
void SaveScreenShot();
void SaveScreenShot(std::string_view name);
void Callback_WiimoteInterruptChannel(int number, u16 channel_id, const u8* data, u32 size);