Remove wait_for_completion parameter from Renderer::SaveScreenshot
This is now unused. Seems like it was an improper fix (there would be a race if saving the screenshot took longer than 2 seconds) back when it was used too.
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@@ -112,8 +112,8 @@ void SetState(State state);
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State GetState();
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void WaitUntilDoneBooting();
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void SaveScreenShot(bool wait_for_completion = false);
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void SaveScreenShot(std::string_view name, bool wait_for_completion = false);
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void SaveScreenShot();
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void SaveScreenShot(std::string_view name);
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void Callback_WiimoteInterruptChannel(int number, u16 channel_id, const u8* data, u32 size);
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