EFB to ram scales correctly non-native resolutions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2724 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -31,7 +31,7 @@ u16 GetEncodedSampleCount(u32 format);
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const char *GenerateEncodingShader(u32 format);
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void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format);
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void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride);
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}
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