Use a custom template to generate the Info.plist for the OS X bundle.
This allows us to add keys that don't exist in the CMake template. I added the keys from the Info.plist that was generated by our SCons build to the new template.
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@@ -124,13 +124,7 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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# Ask for an application bundle.
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set_target_properties(${DOLPHIN_EXE} PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_BUNDLE_NAME Dolphin
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MACOSX_BUNDLE_ICON_FILE Dolphin.icns
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MACOSX_BUNDLE_GUI_IDENTIFIER com.dolphin-emulator.dolphin
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${DOLPHIN_WC_DESCRIBE}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${DOLPHIN_WC_REVISION}
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MACOSX_BUNDLE_BUNDLE_VERSION "${DOLPHIN_VERSION_MAJOR}.${DOLPHIN_VERSION_MINOR}"
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MACOSX_BUNDLE_COPYRIGHT "Licensed under GPL version 2"
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
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)
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# Install Cg framework into application bundle.
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