Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
1 parent
9da4fe086b
commit
7854bd7109
36 files changed
+735
-1112
No files matched your search
@@ -23,11 +23,6 @@ files = [
|
||||
|
||||
libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
|
||||
|
||||
if env['HAVE_WX']:
|
||||
files += [
|
||||
'Debugger/Debugger.cpp',
|
||||
]
|
||||
|
||||
if sys.platform == 'darwin' and not env['HAVE_WX']:
|
||||
files += [ 'cocoaGL.m' ]
|
||||
elif sys.platform == 'win32':
|
||||
|
||||
Reference in new issue
Block a user