GameCube SRAM: Recalculate checksums after setting language.

This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
This commit is contained in:
Admiral H. Curtiss committed 2015-06-08 02:40:02 +02:00
1 parent cf7178b4c2
commit 78903884e5
3 files changed
+15

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@@ -89,3 +89,16 @@ void SetCardFlashID(u8* buffer, u8 card_index)
g_SRAM.flashID_chksum[card_index] = csum^0xFF;
}
void FixSRAMChecksums()
{
u16 checksum = 0;
u16 checksum_inv = 0;
for (int i = 0x0C; i < 0x14; i += 2)
{
int value = (g_SRAM.p_SRAM[i] << 8) + g_SRAM.p_SRAM[i+1];
checksum += value;
checksum_inv += value ^ 0xFFFF;
}
g_SRAM.checksum = Common::swap16(checksum);
g_SRAM.checksum_inv = Common::swap16(checksum_inv);
}