Add support for hybrid XFB

This commit is contained in:
iwubcode committed 2017-11-17 19:47:56 -06:00
1 parent 84ca9a4aec
commit 79387dddb2
45 files changed
+400 -985

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@@ -330,12 +330,6 @@ std::pair<u32, u32> FramebufferManager::GetTargetSize() const
return std::make_pair(m_target_width, m_target_height);
}
void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
// DX11's XFB decoder does not use this function.
// YUYV data is decoded in Render::Swap.
}
void XFBSource::CopyEFB(float Gamma)
{
g_renderer->ResetAPIState(); // reset any game specific settings