Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -65,7 +65,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
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DEBUG_INIT();
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#endif
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/* SDL 1.3 use DirectInput instead of the old Microsoft Multimeda API, and with this we need
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/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
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the SDL_INIT_VIDEO flag to */
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if (!SDL_WasInit(0))
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
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