VideoSW: Drop SetScissor().
Just access the global state directly.
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@@ -79,7 +79,6 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
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m_SetupUnit->Init(primitiveType);
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// set all states with are stored within video sw
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Rasterizer::SetScissor();
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for (int i = 0; i < 4; i++)
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{
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Rasterizer::SetTevReg(i, Tev::RED_C, false, PixelShaderManager::constants.colors[i][0]);
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