Add a GUI option to use GLSL shaders. Also fix a small typo.

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Ryan Houdek authored and Sonicadvance1 committed 2012-10-09 23:42:39 -05:00
1 parent 076c1a5aa7
commit 7aad45658e
2 files changed
+13 -1

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@@ -101,7 +101,7 @@ namespace OGL
// points statically set in the shader source
// We should only need these two functions when we don't support binding but do support UBO
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
glUniformBlockBinding( entry.program.glprogid, 0, 1 );
glUniformBlockBinding( entry.program.glprogid, 1, 2 );