Use main buffers for utility draws

This commit is contained in:
Stenzek committed 2018-12-04 17:37:25 +10:00
1 parent 5ca18ff04e
commit 7afd5cc2fb
32 files changed
+533 -681

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@@ -21,8 +21,6 @@ public:
static void Init();
static void Shutdown();
static ID3D11Buffer* GetConstantBuffer();
static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
static ID3D11PixelShader* GetClearProgram();
static ID3D11PixelShader* GetAnaglyphProgram();