Use main buffers for utility draws

This commit is contained in:
Stenzek committed 2018-12-04 17:37:25 +10:00
1 parent 5ca18ff04e
commit 7afd5cc2fb
32 files changed
+533 -681

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@@ -23,8 +23,6 @@ public:
static void Init();
static void Shutdown();
static ID3D11Buffer*& GetConstantBuffer();
static ID3D11VertexShader* GetSimpleVertexShader();
static ID3D11VertexShader* GetClearVertexShader();
static ID3D11InputLayout* GetSimpleInputLayout();