move efb2ram shaders to textureCache
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@@ -77,10 +77,6 @@ public:
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static FRAGMENTSHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
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static GLuint GetColorMatrixProgram();
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static GLuint GetDepthMatrixProgram();
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};
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} // namespace OGL
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