Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
D3D9 still doesn't support changing vsync while emulation is running. Fixes issue 6111.
This commit is contained in:
1 parent
c5033e8594
commit
7c2c4662a7
7 files changed
+19
-3
No files matched your search
@@ -520,7 +520,7 @@ void EndFrame()
|
||||
void Present()
|
||||
{
|
||||
// TODO: Is 1 the correct value for vsyncing?
|
||||
swapchain->Present((UINT)g_ActiveConfig.bVSync, 0);
|
||||
swapchain->Present((UINT)g_ActiveConfig.IsVSync(), 0);
|
||||
}
|
||||
|
||||
} // namespace D3D
|
||||
|
||||
Reference in new issue
Block a user