DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -197,9 +197,11 @@
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<ClCompile Include="Src\D3DUtil.cpp" />
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<ClCompile Include="Src\FramebufferManager.cpp" />
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<ClCompile Include="Src\GfxState.cpp" />
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<ClCompile Include="Src\LineGeometryShader.cpp" />
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<ClCompile Include="Src\main.cpp" />
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<ClCompile Include="Src\NativeVertexFormat.cpp" />
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<ClCompile Include="Src\PixelShaderCache.cpp" />
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<ClCompile Include="Src\PointGeometryShader.cpp" />
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<ClCompile Include="Src\PSTextureEncoder.cpp" />
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<ClCompile Include="Src\Render.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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@@ -225,8 +227,10 @@
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<ClInclude Include="Src\FramebufferManager.h" />
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<ClInclude Include="Src\GfxState.h" />
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\LineGeometryShader.h" />
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\PixelShaderCache.h" />
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<ClInclude Include="Src\PointGeometryShader.h" />
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<ClInclude Include="Src\PSTextureEncoder.h" />
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<ClInclude Include="Src\Render.h" />
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<ClInclude Include="Src\stdafx.h" />
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