Core: Don't pass through a reference to the window handle

Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
This commit is contained in:
Jasper St. Pierre
2014-08-19 10:05:58 -04:00
parent 6e312dce91
commit 7ca8d8dfc7
18 changed files with 26 additions and 21 deletions
-3
View File
@@ -208,9 +208,6 @@ bool Init()
!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
}
// g_pWindowHandle is first the m_Panel handle,
// then it is updated to the render window handle,
// within g_video_backend->Initialize()
g_pWindowHandle = Host_GetRenderHandle();
// Start the emu thread