Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
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@@ -225,6 +225,7 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
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builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
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builder.AddData("cfg-gfx-xfb-copy-ram", !g_Config.bSkipXFBCopyToRam);
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builder.AddData("cfg-gfx-immediate-xfb", !g_Config.bImmediateXFB);
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builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
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builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
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builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
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