Add SDL2 support to build system.

Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
This commit is contained in:
Scott Moreau
2012-07-12 19:47:17 -06:00
parent 8dd11bd1c0
commit 80c15f21b4
4 changed files with 209 additions and 21 deletions
+19 -10
View File
@@ -393,17 +393,26 @@ else()
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
include(FindSDL2 OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
# TODO: Use the prebuilt one on Windows
message("Using static SDL from Externals")
include_directories(Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
if(SDL2_FOUND)
message("Using shared SDL2")
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
# TODO: Use the prebuilt one on Windows
message("Using static SDL from Externals")
include_directories(Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
endif(SDL2_FOUND)
set(SFML_FIND_VERSION TRUE)
set(SFML_FIND_VERSION_MAJOR 1)