DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
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@@ -136,7 +136,7 @@ void DolphinAnalytics::ReportGameStart()
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}
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// Keep in sync with enum class GameQuirk definition.
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constexpr std::array<const char*, 27> GAME_QUIRKS_NAMES{
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constexpr std::array<const char*, 28> GAME_QUIRKS_NAMES{
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"directly-reads-wiimote-input",
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"uses-DVDLowStopLaser",
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"uses-DVDLowOffset",
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@@ -164,6 +164,7 @@ constexpr std::array<const char*, 27> GAME_QUIRKS_NAMES{
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"mismatched-gpu-normals-between-cp-and-xf",
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"mismatched-gpu-tex-coords-between-cp-and-xf",
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"mismatched-gpu-matrix-indices-between-cp-and-xf",
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"reads-bounding-box",
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};
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static_assert(GAME_QUIRKS_NAMES.size() == static_cast<u32>(GameQuirk::COUNT),
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"Game quirks names and enum definition are out of sync.");
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@@ -89,6 +89,11 @@ enum class GameQuirk
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// but testing is needed to find out which of these is actually used for what.
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MISMATCHED_GPU_MATRIX_INDICES_BETWEEN_CP_AND_XF,
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// Only a few games use the Bounding Box feature. Note that every game initializes the bounding
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// box registers (using BPMEM_CLEARBBOX1/BPMEM_CLEARBBOX2) on startup, as part of the SDK, but
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// only a few read them (from PE_BBOX_LEFT etc.)
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READS_BOUNDING_BOX,
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COUNT,
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};
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