D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -54,6 +54,7 @@ extern bool bFrameInProgress;
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void Reset();
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bool BeginFrame();
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void EndFrame();
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void Present();
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void SwitchFullscreen(bool fullscreen);
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bool IsFullscreen();
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bool CanUseINTZ();
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