TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
This commit is contained in:
1 parent
02ad1a36ea
commit
8210b9c915
7 files changed
+13
-15
No files matched your search
@@ -12,6 +12,8 @@ const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_X
|
||||
unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
|
||||
unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
|
||||
|
||||
unsigned int FramebufferManagerBase::m_EFBLayers = 1;
|
||||
|
||||
FramebufferManagerBase::FramebufferManagerBase()
|
||||
{
|
||||
m_realXFBSource = nullptr;
|
||||
|
||||
Reference in new issue
Block a user