VideoBackends: add support to allow rendering to multiple output textures
This commit is contained in:
1 parent
252d3f353a
commit
834f8f7b5c
43 files changed
+713
-327
No files matched your search
@@ -41,7 +41,8 @@ public:
|
||||
const void* cache_data = nullptr,
|
||||
size_t cache_data_length = 0) override;
|
||||
std::unique_ptr<AbstractFramebuffer>
|
||||
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
|
||||
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
||||
std::vector<AbstractTexture*> additional_color_attachments) override;
|
||||
|
||||
void SetPipeline(const AbstractPipeline* pipeline) override;
|
||||
void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
|
||||
|
||||
Reference in new issue
Block a user