Config: Move the 'Display' settings from ConfigManager to the layered config system
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@@ -23,6 +23,7 @@
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/GCPad.h"
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#include "Core/Movie.h"
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@@ -326,7 +327,7 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-audio-backend", SConfig::GetInstance().sBackend);
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builder.AddData("cfg-oc-enable", SConfig::GetInstance().m_OCEnable);
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builder.AddData("cfg-oc-factor", SConfig::GetInstance().m_OCFactor);
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builder.AddData("cfg-render-to-main", SConfig::GetInstance().bRenderToMain);
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builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN));
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if (g_video_backend)
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{
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builder.AddData("cfg-video-backend", g_video_backend->GetName());
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