Config: Move the 'Display' settings from ConfigManager to the layered config system

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iwubcode committed 2019-03-30 18:43:02 -05:00
1 parent 735a705e4d
commit 840afc2ad4
15 files changed
+83 -100

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@@ -23,6 +23,7 @@
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GCPad.h"
#include "Core/Movie.h"
@@ -326,7 +327,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-audio-backend", SConfig::GetInstance().sBackend);
builder.AddData("cfg-oc-enable", SConfig::GetInstance().m_OCEnable);
builder.AddData("cfg-oc-factor", SConfig::GetInstance().m_OCFactor);
builder.AddData("cfg-render-to-main", SConfig::GetInstance().bRenderToMain);
builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN));
if (g_video_backend)
{
builder.AddData("cfg-video-backend", g_video_backend->GetName());