Add Gamecube Language to DTM Header

This commit is contained in:
Chris Burgener committed 2016-08-09 23:02:31 -04:00
1 parent fa5a2474f4
commit 84731456fa
2 files changed
+10 -2

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@@ -336,6 +336,8 @@ bool BootCore(const std::string& _rFilename)
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
StartUp.iCPUCore = Movie::GetCPUMode();
StartUp.bSyncGPU = Movie::IsSyncGPU();
if (!StartUp.bWii)
StartUp.SelectedLanguage = Movie::GetLanguage();
for (int i = 0; i < 2; ++i)
{
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)