PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
This commit is contained in:
1 parent
b485329353
commit
8476d0271d
1 file changed
+2
@@ -606,6 +606,8 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
|
|||||||
GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa),
|
GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa),
|
||||||
uid_data->genMode_numtexgens + 2);
|
uid_data->genMode_numtexgens + 2);
|
||||||
}
|
}
|
||||||
|
out.Write(",\n in float clipDist0 : SV_ClipDistance0\n");
|
||||||
|
out.Write(",\n in float clipDist1 : SV_ClipDistance1\n");
|
||||||
if (uid_data->stereo)
|
if (uid_data->stereo)
|
||||||
out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n");
|
out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n");
|
||||||
out.Write(" ) {\n");
|
out.Write(" ) {\n");
|
||||||
|
|||||||
Reference in new issue
Block a user