Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
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@@ -62,9 +62,9 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/DSPEmulator.h"
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#include "Core/Host.h"
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#include "Core/PatchEngine.h"
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#include "Core/HW/AudioInterface.h"
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#include "Core/HW/DSP.h"
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@@ -237,7 +237,8 @@ void ThrottleCallback(u64 last_time, int cyclesLate)
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u32 time = Common::Timer::GetTimeMs();
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int diff = (u32)last_time - time;
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bool frame_limiter = SConfig::GetInstance().m_Framelimit && SConfig::GetInstance().m_Framelimit != 2 && !Host_GetKeyState('\t');
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const SConfig& config = SConfig::GetInstance();
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bool frame_limiter = config.m_Framelimit && config.m_Framelimit != 2 && !Core::IsFramelimiterTempDisabled;
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u32 next_event = GetTicksPerSecond()/1000;
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if (SConfig::GetInstance().m_Framelimit > 2)
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{
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