VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager

This commit is contained in:
iwubcode committed 2023-11-26 16:27:26 -06:00
1 parent 1a2d0882d0
commit 849a0c13b5
16 files changed
+470 -299

No files matched your search

+3 -3
View File
@@ -39,8 +39,8 @@
#include "DiscIO/VolumeDisc.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
namespace
{
@@ -285,8 +285,8 @@ bool CBoot::EmulatedBS2_GC(Core::System& system, const Core::CPUThreadGuard& gua
xfmem.postMatrices[0x3e * 4 + 1] = 1.0f;
xfmem.postMatrices[0x3f * 4 + 2] = 1.0f;
g_vertex_manager->Flush();
auto& vertex_shader_manager = system.GetVertexShaderManager();
vertex_shader_manager.InvalidateXFRange(XFMEM_POSTMATRICES + 0x3d * 4, XFMEM_POSTMATRICES_END);
auto& xf_state_manager = system.GetXFStateManager();
xf_state_manager.InvalidateXFRange(XFMEM_POSTMATRICES + 0x3d * 4, XFMEM_POSTMATRICES_END);
DVDReadDiscID(system, volume, 0x00000000);