remove usage of glMultiTexCoord2f
Signed-off-by: Ryan Houdek <[email protected]>
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-11
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@@ -317,16 +317,19 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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sourcerc.right, sourcerc.top,
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sourcerc.right, sourcerc.bottom
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};
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GLfloat tex2[] = { // For TEXTURE1
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f
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};
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glClientActiveTexture(GL_TEXTURE0);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glClientActiveTexture(GL_TEXTURE1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex2);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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