GameSettings: Remove SafeTextureCacheColorSamples from gbihf
Extrems said that it's unnecessary because GBIHF doesn't use the GPU. Video output doesn't work in GBIHF in Dolphin regardless of this setting, so I can't actually test it.
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@@ -6,6 +6,3 @@ DSPHLE = False
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[DSP]
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[DSP]
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# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
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# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
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EnableJIT = True
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EnableJIT = True
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[Video_Settings]
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# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
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SafeTextureCacheColorSamples = 0
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