Core: Add option to force linear texture filtering.
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@@ -111,7 +111,7 @@ void VideoConfig::Refresh()
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iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
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iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
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bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
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texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
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bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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