Core: Add option to force linear texture filtering.

This commit is contained in:
Admiral H. Curtiss committed 2022-12-09 02:02:16 +01:00
1 parent abf08b5869
commit 8a3b8a925e
12 files changed
+90 -39

No files matched your search

+1 -1
View File
@@ -111,7 +111,7 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);