Controller Settings Dialog: Rename "Advanced" group box to "Common".

The only setting inside, "Background Input", doesn't seem advanced to me, but it is used for both GC an Wii input.
This commit is contained in:
rlnilsen committed 2019-10-26 02:20:17 +02:00
1 parent 4cb3baba5c
commit 8aec424191
2 files changed
+17 -16

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@@ -67,7 +67,7 @@ ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
CreateGamecubeLayout();
CreateWiimoteLayout();
CreateAdvancedLayout();
CreateCommonLayout();
CreateMainLayout();
LoadSettings();
ConnectWidgets();
@@ -199,15 +199,16 @@ void ControllersWindow::CreateWiimoteLayout()
m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
}
void ControllersWindow::CreateAdvancedLayout()
void ControllersWindow::CreateCommonLayout()
{
m_advanced_box = new QGroupBox(tr("Advanced"));
m_advanced_layout = new QHBoxLayout();
m_advanced_bg_input = new QCheckBox(tr("Background Input"));
// i18n: This is "common" as in "shared", not the opposite of "uncommon"
m_common_box = new QGroupBox(tr("Common"));
m_common_layout = new QHBoxLayout();
m_common_bg_input = new QCheckBox(tr("Background Input"));
m_advanced_layout->addWidget(m_advanced_bg_input);
m_common_layout->addWidget(m_common_bg_input);
m_advanced_box->setLayout(m_advanced_layout);
m_common_box->setLayout(m_common_layout);
}
void ControllersWindow::CreateMainLayout()
@@ -217,7 +218,7 @@ void ControllersWindow::CreateMainLayout()
layout->addWidget(m_gc_box);
layout->addWidget(m_wiimote_box);
layout->addWidget(m_advanced_box);
layout->addWidget(m_common_box);
layout->addWidget(m_button_box);
WrapInScrollArea(this, layout);
@@ -232,7 +233,7 @@ void ControllersWindow::ConnectWidgets()
connect(m_wiimote_passthrough, &QRadioButton::toggled, this,
&ControllersWindow::OnWiimoteModeChanged);
connect(m_advanced_bg_input, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings);
connect(m_common_bg_input, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings);
connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
&ControllersWindow::SaveSettings);
connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
@@ -480,7 +481,7 @@ void ControllersWindow::LoadSettings()
m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker);
m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning);
m_advanced_bg_input->setChecked(SConfig::GetInstance().m_BackgroundInput);
m_common_bg_input->setChecked(SConfig::GetInstance().m_BackgroundInput);
if (SConfig::GetInstance().m_bt_passthrough_enabled)
m_wiimote_passthrough->setChecked(true);
@@ -495,7 +496,7 @@ void ControllersWindow::SaveSettings()
SConfig::GetInstance().m_WiimoteEnableSpeaker = m_wiimote_speaker_data->isChecked();
SConfig::GetInstance().m_WiimoteContinuousScanning = m_wiimote_continuous_scanning->isChecked();
SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked();
SConfig::GetInstance().m_BackgroundInput = m_advanced_bg_input->isChecked();
SConfig::GetInstance().m_BackgroundInput = m_common_bg_input->isChecked();
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
m_wiimote_real_balance_board->isChecked() ? WIIMOTE_SRC_REAL :
@@ -40,7 +40,7 @@ private:
void CreateGamecubeLayout();
void CreateWiimoteLayout();
void CreateAdvancedLayout();
void CreateCommonLayout();
void CreateMainLayout();
void ConnectWidgets();
void LoadSettings();
@@ -73,8 +73,8 @@ private:
QCheckBox* m_wiimote_speaker_data;
QPushButton* m_wiimote_refresh;
// Advanced
QGroupBox* m_advanced_box;
QHBoxLayout* m_advanced_layout;
QCheckBox* m_advanced_bg_input;
// Common
QGroupBox* m_common_box;
QHBoxLayout* m_common_layout;
QCheckBox* m_common_bg_input;
};