Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux. Make sure that on screen messages get cleared between games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -131,7 +131,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@@ -157,7 +157,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@@ -185,7 +185,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@@ -215,7 +215,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>DEBUGFAST;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@@ -247,7 +247,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@@ -277,7 +277,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>DEBUGFAST;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@@ -457,4 +457,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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