Merge pull request #7058 from JosJuice/move-titledatabase-usage

Don't store custom names from TitleDatabase in GameFileCache
This commit is contained in:
Léo Lam
2018-06-04 14:59:05 +02:00
committed by GitHub
12 changed files with 75 additions and 94 deletions
+37 -30
View File
@@ -82,9 +82,18 @@ public:
static bool sorted = false;
static int CompareGameListItems(const UICommon::GameFile* iso1, const UICommon::GameFile* iso2,
long sortData = GameListCtrl::COLUMN_TITLE)
static int CompareGameListItems(size_t item1, size_t item2, long sortData,
const GameListCtrl* caller)
{
// return 1 if item1 > item2
// return -1 if item1 < item2
// return 0 for identity
const UICommon::GameFile* iso1 = caller->GetISO(item1);
const UICommon::GameFile* iso2 = caller->GetISO(item2);
if (iso1 == iso2)
return 0;
int t = 1;
if (sortData < 0)
@@ -136,7 +145,8 @@ static int CompareGameListItems(const UICommon::GameFile* iso1, const UICommon::
if (sortData != GameListCtrl::COLUMN_TITLE)
t = 1;
int name_cmp = strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
int name_cmp =
strcasecmp(caller->GetShownName(item1).c_str(), caller->GetShownName(item2).c_str()) * t;
if (name_cmp != 0)
return name_cmp;
@@ -383,28 +393,34 @@ void GameListCtrl::RefreshList()
if (Core::GetState() != Core::State::Uninitialized)
return;
// Use a newly loaded title database (it might have gotten updated)
const Core::TitleDatabase title_database;
m_shown_names.clear();
m_shown_files.clear();
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
m_cache.ForEach([this](const std::shared_ptr<const UICommon::GameFile>& game_file) {
if (ShouldDisplayGameListItem(*game_file))
m_shown_files.push_back(game_file);
});
m_cache.ForEach(
[this, &title_database](const std::shared_ptr<const UICommon::GameFile>& game_file) {
if (ShouldDisplayGameListItem(*game_file))
{
m_shown_names.push_back(game_file->GetName(title_database));
m_shown_files.push_back(game_file);
}
});
}
// Drives are not cached. Not sure if this is required, but better to err on the
// side of caution if cross-platform issues could come into play.
if (SConfig::GetInstance().m_ListDrives)
{
std::unique_lock<std::mutex> lk(m_title_database_mutex);
for (const auto& drive : Common::GetCDDevices())
{
auto file = std::make_shared<UICommon::GameFile>(drive);
if (file->IsValid())
{
if (file->CustomNameChanged(m_title_database))
file->CustomNameCommit();
m_shown_files.push_back(file);
m_shown_names.push_back(file->GetName(title_database));
m_shown_files.push_back(std::move(file));
}
}
}
@@ -501,7 +517,8 @@ void GameListCtrl::RefreshList()
// Update the column content of the item at index
void GameListCtrl::UpdateItemAtColumn(long index, int column)
{
const auto& iso_file = *GetISO(GetItemData(index));
const size_t item_data = GetItemData(index);
const auto& iso_file = *GetISO(item_data);
switch (column)
{
@@ -527,7 +544,7 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
}
case COLUMN_TITLE:
{
wxString name = StrToWxStr(iso_file.GetName());
wxString name = StrToWxStr(GetShownName(item_data));
int disc_number = iso_file.GetDiscNumber() + 1;
if (disc_number > 1 &&
@@ -628,12 +645,6 @@ void GameListCtrl::RescanList()
const std::vector<std::string> game_paths = UICommon::FindAllGamePaths(
SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
// Reload the TitleDatabase
{
std::unique_lock<std::mutex> lock(m_title_database_mutex);
m_title_database = {};
}
bool cache_changed = false;
{
@@ -647,7 +658,7 @@ void GameListCtrl::RescanList()
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
if (m_cache.UpdateAdditionalMetadata(m_title_database))
if (m_cache.UpdateAdditionalMetadata())
{
cache_changed = true;
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
@@ -701,19 +712,15 @@ const UICommon::GameFile* GameListCtrl::GetISO(size_t index) const
return nullptr;
}
const std::string& GameListCtrl::GetShownName(size_t index) const
{
return m_shown_names[index];
}
static GameListCtrl* caller;
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
{
// return 1 if item1 > item2
// return -1 if item1 < item2
// return 0 for identity
const UICommon::GameFile* iso1 = caller->GetISO(item1);
const UICommon::GameFile* iso2 = caller->GetISO(item2);
if (iso1 == iso2)
return 0;
return CompareGameListItems(iso1, iso2, sortData);
return CompareGameListItems(item1, item2, sortData, caller);
}
void GameListCtrl::OnColumnClick(wxListEvent& event)
+2 -2
View File
@@ -35,6 +35,7 @@ public:
void BrowseForDirectory();
const UICommon::GameFile* GetISO(size_t index) const;
const std::string& GetShownName(size_t index) const;
const UICommon::GameFile* GetSelectedISO() const;
static bool IsHidingItems();
@@ -111,13 +112,12 @@ private:
UICommon::GameFileCache m_cache;
// Locks the cache object, not the shared_ptr<GameFile>s obtained from it
std::mutex m_cache_mutex;
Core::TitleDatabase m_title_database;
std::mutex m_title_database_mutex;
std::thread m_scan_thread;
Common::Event m_scan_trigger;
Common::Flag m_scan_exiting;
// UI thread's view into the cache
std::vector<std::shared_ptr<const UICommon::GameFile>> m_shown_files;
std::vector<std::string> m_shown_names;
int m_last_column;
int m_last_sort;