VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
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@@ -457,7 +457,7 @@ std::unique_ptr<AbstractShader>
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ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
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{
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const ShaderCode source_code =
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UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData(), {});
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UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
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return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
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fmt::to_string(*uid.GetUidData()));
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}
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