Add in UBOs, doesn't work yet. Still debugging here.
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@@ -85,7 +85,7 @@ void PixelShaderManager::Shutdown()
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void PixelShaderManager::SetConstants()
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{
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if (g_ActiveConfig.bUseGLSL)
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if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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for (int i = 0; i < 2; ++i)
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{
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