Pad: GBA config
This commit is contained in:
1 parent
d2353c79ea
commit
8ee21acf34
15 files changed
+291
-21
No files matched your search
@@ -0,0 +1,107 @@
|
||||
// Copyright 2021 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "Core/HW/GBAPadEmu.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "InputCommon/ControllerEmu/Control/Input.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
|
||||
static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
|
||||
PAD_BUTTON_RIGHT};
|
||||
|
||||
static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_L,
|
||||
PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START};
|
||||
|
||||
static const char* const named_buttons[] = {"B", "A", "L", "R", _trans("SELECT"), _trans("START")};
|
||||
|
||||
GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index)
|
||||
{
|
||||
// Buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
for (const char* named_button : named_buttons)
|
||||
{
|
||||
const ControllerEmu::Translatability translate =
|
||||
(named_button == std::string(_trans("SELECT")) ||
|
||||
named_button == std::string(_trans("START"))) ?
|
||||
ControllerEmu::Translate :
|
||||
ControllerEmu::DoNotTranslate;
|
||||
m_buttons->AddInput(translate, named_button);
|
||||
}
|
||||
|
||||
// DPad
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
|
||||
for (const char* named_direction : named_directions)
|
||||
{
|
||||
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
|
||||
}
|
||||
}
|
||||
|
||||
std::string GBAPad::GetName() const
|
||||
{
|
||||
return fmt::format("GBA{}", m_index + 1);
|
||||
}
|
||||
|
||||
ControllerEmu::ControlGroup* GBAPad::GetGroup(GBAPadGroup group) const
|
||||
{
|
||||
switch (group)
|
||||
{
|
||||
case GBAPadGroup::Buttons:
|
||||
return m_buttons;
|
||||
case GBAPadGroup::DPad:
|
||||
return m_dpad;
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
GCPadStatus GBAPad::GetInput()
|
||||
{
|
||||
const auto lock = GetStateLock();
|
||||
GCPadStatus pad = {};
|
||||
|
||||
// Buttons
|
||||
m_buttons->GetState(&pad.button, button_bitmasks);
|
||||
|
||||
// DPad
|
||||
m_dpad->GetState(&pad.button, dpad_bitmasks);
|
||||
|
||||
// Use X button as a reset signal
|
||||
if (m_reset_pending)
|
||||
pad.button |= PAD_BUTTON_X;
|
||||
m_reset_pending = false;
|
||||
|
||||
return pad;
|
||||
}
|
||||
|
||||
void GBAPad::SetReset(bool reset)
|
||||
{
|
||||
const auto lock = GetStateLock();
|
||||
m_reset_pending = reset;
|
||||
}
|
||||
|
||||
void GBAPad::LoadDefaults(const ControllerInterface& ciface)
|
||||
{
|
||||
EmulatedController::LoadDefaults(ciface);
|
||||
|
||||
// Buttons
|
||||
m_buttons->SetControlExpression(0, "`Z`"); // B
|
||||
m_buttons->SetControlExpression(1, "`X`"); // A
|
||||
m_buttons->SetControlExpression(2, "`Q`"); // L
|
||||
m_buttons->SetControlExpression(3, "`W`"); // R
|
||||
#ifdef _WIN32
|
||||
m_buttons->SetControlExpression(4, "`BACK`"); // Select
|
||||
m_buttons->SetControlExpression(5, "`RETURN`"); // Start
|
||||
#else
|
||||
m_buttons->SetControlExpression(4, "`Backspace`"); // Select
|
||||
m_buttons->SetControlExpression(5, "`Return`"); // Start
|
||||
#endif
|
||||
|
||||
// D-Pad
|
||||
m_dpad->SetControlExpression(0, "`T`"); // Up
|
||||
m_dpad->SetControlExpression(1, "`G`"); // Down
|
||||
m_dpad->SetControlExpression(2, "`F`"); // Left
|
||||
m_dpad->SetControlExpression(3, "`H`"); // Right
|
||||
}
|
||||
Reference in new issue
Block a user