D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
This commit is contained in:
1 parent
c9d649d27c
commit
90051536bf
8 files changed
+100
-39
No files matched your search
@@ -167,9 +167,7 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
|
||||
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
|
||||
GeometryShaderCache::GetCopyGeometryShader());
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
|
||||
FramebufferManager::GetEFBDepthTexture()->GetDSV());
|
||||
|
||||
FramebufferManager::BindEFBRenderTarget();
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
@@ -296,9 +294,7 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
|
||||
GeometryShaderCache::GetCopyGeometryShader());
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
|
||||
FramebufferManager::GetEFBDepthTexture()->GetDSV());
|
||||
|
||||
FramebufferManager::BindEFBRenderTarget();
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user