WiimoteReal: Immediately disconnect balance boards when disabled rather than placing them in the temporary pool.
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74c5ca79e2
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@@ -1052,7 +1052,13 @@ void HandleWiimoteSourceChange(unsigned int index)
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{
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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if (auto removed_wiimote = std::move(g_wiimotes[index]))
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auto removed_wiimote = std::move(g_wiimotes[index]);
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// The Wiimote pool isn't currently designed to handle Balance Boards.
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// Refactoring will be needed to differentiate between remotes/boards.
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const bool is_balance_board = index == WIIMOTE_BALANCE_BOARD;
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if (removed_wiimote != nullptr && !is_balance_board)
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AddWiimoteToPool(std::move(removed_wiimote));
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}
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g_controller_interface.PlatformPopulateDevices([] { ProcessWiimotePool(); });
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