Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY committed 2009-07-07 15:12:52 +00:00
1 parent 13290204b4
commit 92e63e3ac4
13 files changed
+68 -46

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@@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -16,7 +16,8 @@
// http://code.google.com/p/dolphin-emu/
// Games that uses this UCode:
// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess,
// Super Mario Galaxy
#include "../Globals.h"
#include "UCodes.h"
@@ -273,7 +274,7 @@ void CUCode_Zelda::ExecuteList()
// SyncFrame ... zelda ww jumps to 0x0243
case 0x02:
{
// soundStream->GetMixer()->SetHLEReady(true);
//soundStream->GetMixer()->SetHLEReady(true);
// DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
//soundStream->Update(); //do it in this thread to avoid sync problems
@@ -50,6 +50,9 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *input, signed sh
else
{
// untested !!! i havnt seen such a sample yet :)
ERROR_LOG(DSPHLE, "Untested AFC sample");
for (int i = 0; i < 16; i += 4)
{
int j = (*src >> 0) & 0x02;