Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -1,4 +1,4 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@@ -16,7 +16,8 @@
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// http://code.google.com/p/dolphin-emu/
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// Games that uses this UCode:
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// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
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// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess,
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// Super Mario Galaxy
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#include "../Globals.h"
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#include "UCodes.h"
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@@ -273,7 +274,7 @@ void CUCode_Zelda::ExecuteList()
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// SyncFrame ... zelda ww jumps to 0x0243
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case 0x02:
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{
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// soundStream->GetMixer()->SetHLEReady(true);
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//soundStream->GetMixer()->SetHLEReady(true);
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// DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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//soundStream->Update(); //do it in this thread to avoid sync problems
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@@ -50,6 +50,9 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *input, signed sh
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else
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{
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// untested !!! i havnt seen such a sample yet :)
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ERROR_LOG(DSPHLE, "Untested AFC sample");
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for (int i = 0; i < 16; i += 4)
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{
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int j = (*src >> 0) & 0x02;
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